Skint's Village

The forum for Skint's Village on Minecraft


    Skintville V2

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    Skintkingle
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    Skintville V2

    Post  Skintkingle on Wed Jun 09, 2010 5:11 pm

    With the release of Survival multiplayer (whenever it comes around) I will be starting skintville version 2, or mk 2, whatever takes your fancy.
    All players will build their houses with resources they collect or barter from other resource collecters, the village will be able to have a true treasury, A true military for nighttime defence, a true shop for trading resources and even more, like a forge, a blacksmithers etc etc.
    The options will be endless, and TheVillage WILL be invite only from start to finish. private, and the link will be posted here and updated everytime my internet goes down or takes a flop.
    Coming july i will be switching my internet BACK to my previous ISP. (If some of you recall switching to a poor ISP is the main reason why i stopped hosting).. If survival multiplayer is released before that i will still host, but the connection may fluctuate.

    If anyone has any ideas as to what else we can do for version 2, please post a response here.. I value all of my Ex-Villagers and you all get outright invitation to V2.
    I'm not even sure most of you use this forum anymore.. but in case one of you stumbles back upon it this is a post for you, an invitation if you will.

    Get posting! Notch is working full time on Minecraft now, so Survival Multiplayer will only get nearer faster.

    Happy Minecrafting!
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    Kaidane

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    Re: Skintville V2

    Post  Kaidane on Wed Jun 09, 2010 5:39 pm

    I'm all for it. It's been a while since I've played Minecraft...
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    Apex
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    Re: Skintville V2

    Post  Apex on Wed Jun 09, 2010 5:42 pm

    Dibs on slicing up random newcomers!

    EDIT: Just kidding
    EDIT2: No I'm not
    EDIT3: Be right back, taking my pills.
    EDIT4: I was kidding.
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    daemonnoire

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    Re: Skintville V2

    Post  daemonnoire on Thu Jun 10, 2010 8:30 am

    Personally, I quit playing because I couldn't find another server with the same sense of communtiy. So it's nice to hear that Skintville will be back online soon.

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Sat Jun 12, 2010 7:00 am

    I'm in.

    I am also on Asia-Pacific time now.

    This sounds like so much fun. I look forward to it!

    And no stupid rainbow houses!

    Of course, who knows when the update will come out, with Notch mainly working on Infdev. I prefer Indev to be quite honest. Infdev intimidates me, and I just keep on walking.

    It has been quite a while since I have actually played Minecraft multiplayer,

    I look forward to it.


    -Tenskulls
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    Clairic

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    Re: Skintville V2

    Post  Clairic on Tue Jun 15, 2010 1:01 pm

    WOO! Memememe I'll be there :3
    Same for me Dae. Wasn't as much fun without Skintville D:
    SOON! Weeeeeeeeeeee

    drunken xx clairic

    Tjollorn

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    Re: Skintville V2

    Post  Tjollorn on Fri Jul 02, 2010 7:02 am

    I'm so in if I can get the game bought before beta Razz New (and upcoming) survival features look incredible

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Sat Jul 03, 2010 5:29 pm

    You don't have it yet?

    What a shame. Getting it is definitely worth every penny. Infinite maps never get boring, and nothing quite beats the new water system.


    I personally haven't even touched the multiplayer since Skintville. All the other maps are big and confusing without a community feel. And there are far too many griefers.

    I am really looking forward to working as a team trying to keep all of the big nastys out. Those first few nights will be harrowing ^^
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    Apex
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    Re: Skintville V2

    Post  Apex on Sun Jul 04, 2010 8:09 am

    Well, if you don't get it soon(before beta) you won't even be able to play creative multiplayer.
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    Skintkingle
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    Re: Skintville V2

    Post  Skintkingle on Mon Jul 05, 2010 6:51 am

    Notch started work on multiplayer for survival.
    Anyone excited? give it a few weeks and i have a sly feeling Skintville V2 will be open for business!!!

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Tue Jul 06, 2010 1:42 am

    Mega-super-dooper-amazingly-shamwowlevel-excited about Skintville V2.

    We can work together to make the best place ever! BTW, set difficulty to "Hard".
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    Skintkingle
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    Re: Skintville V2

    Post  Skintkingle on Tue Jul 06, 2010 4:01 am

    trying to think of a form of currency for the village..
    I'm thinking the lowest value item that can be acquired is sticks. because 1 log makes 4 wood, and 1 wood makes 4 sticks.
    A currency of trading sticks.
    Yes/no? haha

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Tue Jul 06, 2010 4:29 am

    hmmm, but I personally find wood to be more useful than sticks. What about a free barter system? And everyone can have roles in the village....

    Like blacksmith, carpenter, etc. etc.
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    Apex
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    Re: Skintville V2

    Post  Apex on Tue Jul 06, 2010 5:11 am

    Best currency would probably be gold bars. A free barter system would be best though. Roles would be great for the server as well.
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    Skintkingle
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    Re: Skintville V2

    Post  Skintkingle on Tue Jul 06, 2010 5:31 am

    gold bars would be too expensive. looking for the lowest value item.. because then everything else can be a multiple of the lowest value. it makes good numerical sense.
    But yea... just simply bartering is an option too.

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Tue Jul 06, 2010 6:23 am

    We have a small solid community, which means that any currency system will be practically useless.

    So yeah, free barter system would work well.

    hmmmm, group roles.....

    Tjollorn

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    Re: Skintville V2

    Post  Tjollorn on Tue Jul 06, 2010 9:28 am

    Tenskulls wrote:You don't have it yet?

    What a shame. Getting it is definitely worth every penny. Infinite maps never get boring, and nothing quite beats the new water system.

    Aye, I know. I'm eagerly waiting also and would kill to get my hands on it. But I can't do any purchases over internet with my electron. Sad So I've been trying to get a friend to buy it for me and pay in cash, but well.... Very Happy

    SkintvilleV2 will be awesome once the infdev multiplayer goes up Razz

    Tenskulls
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    Re: Skintville V2

    Post  Tenskulls on Tue Jul 06, 2010 4:41 pm

    I hope you can get it soon.....

    Hmmm, once it starts up we should do a recruitment drive, hanging around other servers and asking good players......

    Just to have a few more people.
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    Skintkingle
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    Re: Skintville V2

    Post  Skintkingle on Tue Jul 06, 2010 8:35 pm

    Apex said he would post about our server on the official forums upon Survival MP release.
    Give it time.....
    It will happen Very Happy
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    Clairic

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    Re: Skintville V2

    Post  Clairic on Mon Jul 12, 2010 2:30 pm

    I'm soooooo excited! I hope you'll be able to bring it online before I leave (like first of august) because I won't be able to get online then ;____________;
    I wanna play on Skintville omg! Very Happy
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    Apex
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    Re: Skintville V2

    Post  Apex on Mon Jul 12, 2010 7:45 pm

    Small update for those that don't follow the news:

    Notch wrote:Hopefully I’ll have some fun news about MP, but I wouldn’t count on it getting released next week. Within a month, almost surely. Of course, now that I’ve said that, I’ll probably miss the release date by six weeks or something..
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    Apex
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    Re: Skintville V2

    Post  Apex on Thu Jul 15, 2010 2:54 pm

    Well, I’ll let a picture do the talking:


    (That’s me and Ez trying to play. The visible items in hands are new.)

    It’s far from finished, but it’s actually getting to a playable state. It’s now possible to mine blocks and place them back into the world, but items and other entities aren’t handled correctly yet. Player data gets sent correctly, the streaming works perfectly.
    The maps are infinite at the moment, and uses exactly the same save format as the single player version. When the server starts saving players, it’ll save them to “player_<name>.dat” or similar, and it’s highly likely that the single player version will do the same, so if you share your level save with another minecraft player, you’ll have separate character saves.

    There are two major bugs at the moment:
    * Sometimes a player will get “stuck” in place. They can still interact with the surroundings, but movement becomes impossible. I think this is client-side.
    * There’s a (major) memory leak on the server, causing it to crash after some 15 minutes of gameplay.

    I won’t work on MP more this week, except perhaps try to fix those two bugs. Next week I’ll add inventory/chest management to the multiplayer and possibly dropped items, and there will be invite only public testing going on next week. When that works ok, I will release a very early public version of survival mode multiplayer so people can try it.
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    Nemba

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    Re: Skintville V2

    Post  Nemba on Thu Jul 29, 2010 12:58 pm

    Im in

    Lets hope the bugs get fixed and servers don't crash 24/7.

    Just Email to my email when its up
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    Apex
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    Re: Skintville V2

    Post  Apex on Tue Aug 03, 2010 1:32 pm

    Skintville v2 will be up tomorrow, check the forums then to see information to connect to the server Very Happy
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    dunk443

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    Re: Skintville V2

    Post  dunk443 on Tue Jul 17, 2012 6:13 pm

    f yeah

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